![]() ![]() This paper argues that such an approach ignores how systems interact and how their systemic properties shape this interaction, leading to an over-emphasis on a limited set of characteristics, notably efficiency. Be warned: With the new DLC, roaming bandits on the map can seize control of your outposts and resource generation from them will be halted until you clear them out with specialists.Policymakers often have a linear view of the world, where pulling the right levers will get the economy and society back on track after shocks and crises. Be sure to check and see how much research the zone provides – they can vary, usually between 8 and 16 every 12 hours. +1 Durable Tools every 12 hours means if you build a scavenger outpost there, that is what will be sent to your colony every 12 hours. There should be a tooltip that tells you what it provides if an outpost is built anywhere in that zone for that type. Zones can have resources available – it will look like a scavenger site, but have a gear/wheel around it. This tech allows you to construct one outpost per explored zone. OutpostsĪnother tech you can unlock is Frontier Outposts. ![]() Unlike scavenging, missions and events, research that is bartered for must take the time to arrive via convoy and is not immediately available. Usually there will be at least a couple of societies that have research to trade. Once you unlock the Barter tech, you can trade with other societies. Be aware that some folks are just scumbags and want to trick you into opening up so they can ransack your colony and get out. Some folks might ask for help and as a way of saying thanks provide research points. Some may want to trade for things, and they can have research to trade for. Like random colony events, sometimes people will appear at the gate. There are a wide variety of random events that may award research this way, but it’s subject to RNG. If you choose to provide better equipment, she may return with resources, which may include research points. You may have the options of equipping her better or telling her she’s selfish and needs to stay home. It will have a countdown timer, so be aware that ignoring events means eventually they disappear.Īn example of a random event that awards research is a popup that presents a situation with a woman who wants to go exploring. These random events will be found either on the left of the screen as a notification popup and/or as a clickable that appears over your colony headquarters. ![]() Occasionally random events in the colony can reward research points based on your decision. Some mission rewards will vary based on the type of specialist you send there will be missions that can reward +800 research because you sent in a scientist. Sometimes the reward will be or include research. Scavenged research is immediately transferred back to the colony every 12 hours spent scavenging, it doesn’t need to be carried back like resources. This becomes important because if you send someone with 50 research skill into a 3 hazard site, it can kill the specialist if you are not paying attention. If it has a hazard, they take that much damage – for 1 sign, it would be 10 points (5×2), 2 signs 20 dmg (10×2) or 3 signs would be 30 dmg (15×2). The math at that point is simple – if a side has 500 points, it takes your specialist with 250 research skill 24 hours (12hx2) to scavenge it all. So if you send a specialist with a research skill of 250, that means every 12 hours they can scavenge 250 research points from the site. Each sign indicates 5 damage per 12 hours to the specialist scavenging. It is important to take note that some places are more dangerous than others your starter zone resources are danger-free, but beyond that scavenge sites can have between 1 to 3 hazard signs. There will be additional places to scavenge research points in other unexplored zones – send out your specialists to explore zones and uncover them. There is always one research site in your starter zone. It will look like a beaker with purple goo, just like the point tracker in the upper right of your screen. You can send your specialists out to scavenge it on the world map, like resources. If not, I suggest asking for help in the forum – STA has a very welcoming and helpful community. This guide doesn’t tell you what to do with them, it assumes you already know how to spend them and where you may want to. ![]() There are basically six different ways to generate research points for your colony. There are often questions and expressions of frustration regarding how to accumulate research points, because it appears to be vague in the tips on how to do so. Guide to Accumulate Research Points Introduction ![]()
0 Comments
Leave a Reply. |